Publisher
d’Escrivan
Eléonore
Valenciennes, France
Hosting
OVH
2 rue Kellermann - 59100 Roubaix - France
Contacts
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36 hours - April 2026
Solo project
“How can you listen to, discover and share music whilst keeping digital technology to a minimum ?”

The Rules of the World

The Quota: every household has a weekly energy budget for everything
The Cloud Is a Luxury: every remote computation is billed
The Screen Must Be Earned: every pixel has to justify itself
Physical First: the gesture replaces the tap
Always-On Is Dead: staying permanently connected is seen as an aberration
Energy Is Earned: pedaling, producing, repairing generates credits
In 2045, turning on a screen is a choice, not a reflex.
How can you listen to, discover and share music whilst keeping digital technology to a minimum / using as little energy as possible?

Concept’s origins

What if music became a collectable again?
Back to physical albums
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Collectible
NFC tag
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Recycle mobile phones that are gathering dust in a drawer rather than creating a new item
We all have old phone in our drawer today, why would it be different in 2045. With the situation, we can’t use them anymore so why not re-purpose them.

Turning point

New tech
Recycled tech : a case that repurpose your old phone

Physical/digital divide

Every interaction comes at a cost; they must have a purpose.
Function
Play/Pause
Previous/Next
Volume
Title/Artist name
Listen
Saving tracks to the device
Physical
Button
Button
Slider
wired headphones
Resonance chamber
Upload from cards
Digital
Screen on demand
Phone speaker
Phone storage
› Physical first The gesture, the material, the mechanism. Zero energy. › Digital on demand The screen only lights up when the physical aspect isn’t enough. › Every byte is justified If it can be a sound, a vibration or a texture: no screen.

Button layout

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Iterate on mock-up
First prototype with repositionable buttons
Final prototype
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Final concept

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Belt clip
Album card
Phone case
Speaker (resonance chamber)

Personal reflexion

This project reinforced how important it is to prototype quickly and early in the process, especially to test ergonomics and proportions. It's an exercise I particularly enjoy. What I haven't figured out yet is how to bring that same logic into my longer projects, since they tend to be more service-centered than product-centered, and translating prototype-based iteration into service design is a strategy I still need to work out.
Nami
Master thesis
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